Wow! Finally, a way to combat comment spammers that seems it will work! I found this excellent comment verification code on Jeff Barr’s blog. Instead of the type-in-a-name method, I went with the simpler checkbox next to the phrase “I am not a spammer.” Simple to implement and easy to use for readers. Yay!
Author: Mark Boszko
Thanksgiving Fixin’s
I got into an interesting discussion with several people yesterday about what unique dishes they always have at their Thanksgiving table. My family always had the usual fare of mashed potatoes, gravy, bread stuffing and the seemingly ubiquitous “yam bake” made with sweet potatoes and marshmallows. I remember there also being celery, sweet pickles, dinner…
16fps Countdown
I found this awesome little 16-frame-per-second film countdown leader on an old tape, and reconstructed it, bringing it back to 16fps from a wrong-speed transfer, and removing the timecode burn-in. If anyone wants the full-rez version of this let me know, and we can work something out. Enjoy! [The original is in the SheerVideo codec,…
Removing 4:2 Pulldown in Seven Easy Steps
Referencing my original post on the subject, I finally found a solution to removing a 4:2 pulldown from a 30i clip, to get back to a 25p clip. It’s not pretty, but if you’re interested in the tech stuff, read on…
Thomas Jefferson on George W. Bush
Found today on The Nation: “A little patience, and we shall see the reign of witches pass over, their spells dissolve, and the people, recovering their true sight, restore their government to its true principles. It is true that in the meantime we are suffering deeply in spirit, and incurring the horrors of a war…
Too Close to Call
Jeez— how late am I gonna have to stay up to see if I can sleep well tonight?
Removing 4:2 Pulldown?
Calling all video gurus: Help! I have a few clips that I’ve got from a stock tape that exhibit a weird pulldown pattern. The footage looks looks to be originally shot in 25p (such as european film might be), and then converted to NTSC 30i in a 4:2 pattern, so the frame progression goes like…